![]() This study used a quasi-experimental method with Nonequevalent Control Group Design research design using two classes consisting of B1 experimental group and B2 control class at Al-Masruroh Kindergarten. The purpose of this study is to examine the achievement of children's creativity in using experimental methods. ![]() Through the experimental method children can be trained in developing creativity. For that we need a learning method that can improve children's creativity, one of which is the experimental method. With the potential of its natural creativity, it is expected that early on, children will need activities related to creative ideas through coaching so that children can develop their creative potential optimally. Partially, the bonus pack had a significant effect on impulse buying.Basically humans have had creative potential since he was created. Partially, the price discount had a significant effect on impulse buying. ![]() The analytical tool used in this study is multiple regression using SPSS 24 The results showed that simultaneously the price discount and the bonus pack had a significant effect on impulse buying. The data collection technique uses an online questionnaire. ![]() The sampling technique uses a non-probilin sampling method with a sample of 100 people. The research method used is a survey method with a quantitative approach. This study aims to determine the simultaneous and partial effects between Price Discount and Bonus Packs on Impulse Buying on Alfamart Consumers in Tasikmalaya City. Program Studi Manajemen, Fakultas Ekonomi dan Bisnis Universitas Perjuangan Tasikmalaya ![]()
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